package scene;

import raytracer.Vector3f;

public class AbstractLight {

	public Color color;
	public Vector3f pos;

	public AbstractLight() {
		pos = new Vector3f();
		color = new Color(1.0f, 1.0f, 1.0f);
	}

	public AbstractLight(float x, float y, float z, Color newColor) {
		pos = new Vector3f(x, y, z);
		color = newColor;
	}

}